Climbing shit 2 electric boogaloo: an adventure in how much toast hates how the ogl renderer was implemented
- Aug 13, 2016
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toaster authored
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toaster authored
Solved the climbing-on-one-sided-lines problem another way, using the last touched line's attributes. (After talking to Alam, we can't have floats anywhere near P_ functions, so.)
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toaster authored
To understand: look at AjustSegs(void) in hw_bsp.c. It reallocates the vetex_t pointers for lines as POLYVERTEX_T pointers, and of COURSE things are gonna get wacky when you're casting pointers. I dunno how resilient the FLOAT_TO_FIXED solution is or whether it'll be netgame compatible (yayyy float precision loss) but it's not like our builds are netgame compatible with themselves
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