Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
SRB2
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
STJr
SRB2
Merge requests
!1026
Fix crash when a polyobject rotates a non-player mobj
Code
Review changes
Check out branch
Download
Patches
Plain diff
Merged
Fix crash when a polyobject rotates a non-player mobj
fix-polyobject-rotation-crash
into
next
Overview
0
Commits
1
Pipelines
0
Changes
1
Merged
LJ Sonic
requested to merge
fix-polyobject-rotation-crash
into
next
4 years ago
Overview
0
Commits
1
Pipelines
0
Changes
1
Expand
Well, just what the title says.
3
0
Merge request reports
Compare
next
next (base)
and
latest version
latest version
40e98e57
1 commit,
4 years ago
1 file
+
2
−
1
Inline
Compare changes
Side-by-side
Inline
Show whitespace changes
Show one file at a time
src/p_polyobj.c
+
2
−
1
Options
@@ -1159,7 +1159,8 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
if
(
turnthings
==
2
||
(
turnthings
==
1
&&
!
mo
->
player
))
{
mo
->
angle
+=
delta
;
P_SetPlayerAngle
(
mo
->
player
,
(
angle_t
)(
mo
->
player
->
angleturn
<<
16
)
+
delta
);
if
(
mo
->
player
)
P_SetPlayerAngle
(
mo
->
player
,
(
angle_t
)(
mo
->
player
->
angleturn
<<
16
)
+
delta
);
}
}
}
Loading