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Knuckles tweaks

Merged Lach requested to merge knuxtweaks into next
  • Buffed crouch landing; lasts slightly shorter and cuts speed less (GIF)
  • Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater (GIF)
  • Improved glide controls in 2D mode (GIF)
  • Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies (GIF)
  • Added SF_NOSUPERJUMPBOOST, an S_SKIN flag that makes characters use their regular jump height while super (GIF)
  • Refactored skid dust
  • Made super sparks use FF_FULLBRIGHT
  • Added P_SpawnSkidDust and P_Earthquake to Lua

Build: srb2win_knuxtweaks.exe (1 update, 3 July) (libmingwex-0.dll)

Skin patch: knuxswim.wad

Edited by Lach

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  • Lach added 1 commit

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    • 84000a0a - P_Earthquake: Use P_RadiusAttack in favor of thinker iteration

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  • Lach resolved all discussions

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  • Lach added 1 commit

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    • e44d93f7 - Fix skiddust positional scaling

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  • Lach changed the description

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  • I will note that a minor consequence of using P_RadiusAttack means that the shockwave is now unable to damage shielded Egg Guards and underground Minuses. The old code was taken from P_NukeEnemies which specifically checks for those bozos.

    srb20007

    Also, the changelog doesn't mention it, but Super Knuckles climbs faster now too. A great change worth noting, especially for people like me who have mods that already buffed his super climbing speed. He's completely out of control in revi right now lol

  • Lach changed the description

    changed the description

  • Author Contributor

    I will note that a minor consequence of using P_RadiusAttack means that the shockwave is now unable to damage shielded Egg Guards and underground Minuses.

    Known! Using it in the interest of ensuring the changes are ready with (hardly) enough time to be considered for the imminent patch. I am interested in setting up a duplicate function to better suit the quake, but the differences are negligible enough that they can be implemented in the future.

  • Contributor

    Y'know, it might be worth adding the Egg Guard damage support to P_RadiusAttack itself, since I can't think of a reason that shield should survive a point blank explosion. Minus damage I could take or leave because Minuses use that function itself, though.

  • Author Contributor

    You mean, other than the fact that it's a shield? >:3

    Not opposed to that either, though the other reason I was considering a separate function is to ignore the P_SightCheck, since this feels a little awkward.

  • Contributor

    OH YEAH THAT'S DEFINITELY WORTH CONSIDERING MAKING A SEPERATE FUNCTION FOR

  • Not sure if this has suggested already, but would it be too much to ask for Knuckles to be able to retain all his horizontal momentum while swimming underwater? It's strange AND inconsistent that Tails's flight is able to retain all horizontal momentum both in and out of water, yet Knuckles only gets this perk when out of water, despite his glide also being a much more limited form of traversal than Tails's flight.

    srb20000 srb20001

    Edited by Samuel Tuttle
  • Author Contributor

    Trying to accommodate for this anyway since I do think the current cut is annoying; how does this 2/3 speed cut look?

  • Lach added 1 commit

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    • 527e6829 - Add sightcheck boolean to P_RadiusAttack

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  • Lach added 18 commits

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  • Yeah, that seems like a really good middle ground! :p The speed cut he had previously was just overly excessive.

  • Lach added 1 commit

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    • 17daf2fa - Reduce speed cut when gliding underwater

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