/// \file /// \brief special trick routines to make some SW tricks look OK with /// HW rendering. This includes: /// - deepwatereffect (e.g. tnt/map02) /// - invisible staircase (e.g. eternal/map02) /// - floating ceilings (e.g. eternal/map03) /// /// It is not guaranteed that it looks identical to the SW mode, /// but it looks in most of the cases far better than having /// holes in the architecture, HOM, etc.
hw_trick.c is a file that attempts to recreate vanilla Doom mapping exploits, such as the deep water trick, and invisible staircases (see testholes.wad, enable
gr_correcttricks.) Those effects are not relevant in the context of SRB2, and usually breaks some maps (sometimes with intended effects) when enabled. This branch removes
hw_trick.c and the corresponding console variable.