Bruh Core Zone 2
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Fix the issue where custom exits with skipped intermission screens (notably, Black Core Zone 1, 2 and 3) would cause the game to softlock when playing on a save file, or with a live event backup.
The reason this bug happened was because the game requires gameaction
to be set to ga_worlddone
to progress to the next level, but P_SaveGame
sets gameaction
to ga_nothing
, and that function was getting called after it was set to ga_worlddone
.
To run a merge request pipeline, the jobs in the CI/CD configuration file must be configured to run in merge request pipelines and you must have sufficient permissions in the source project.