Allowing the disabling of Match/CTF/Miscellaneous Ringslinger HUD elements
- Aug 18, 2016
- Aug 11, 2016
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Alam Ed Arias authoredfb8de61a
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- Aug 08, 2016
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Alam Ed Arias authored774a93c8
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- Aug 07, 2016
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wolfs authored
-warp checking for invalid map names I've noticed a bunch of new people getting the "Cannot warp to map 0 (out of range)" error when testing their custom maps. On asking what map name they used, it was clear they didn't use a MAPxx name at all. Sadly it was not obvious to them that other kind of map names are not accepted by SRB2, so I thought it best we make that more clear in-game. SRB2 now gives you the error "Cannot warp to map \[your input\] (invalid map name)" if you used -warp with a param that is neither a MAPxx name or a plain number. See merge request !99
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wolfs authored
P_FindSpecialLineFromTag crash fix This fixes the case where an in-level sector or FOF control sector with a tag of -1 or 65535 (seriously, who does that?) can possibly lead to a crash in this function when searching for heat linedef specials in 1st person. And also the same kind of crash any other sort of weird case where the tag number that function uses for searching is -1 or 65535, I suppose! See merge request !98
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colette authored02d33824
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- Jul 28, 2016
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Monster Iestyn authored
Detect if -warp's parm is actually a valid map name (MAPxx or plain number), and print an "invalid map name" message if not
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Monster Iestyn authored
for some apparent reason the compiler didn't like the while loop condition edit on its own (it complained about inline failures for P_MobjReadyToTrigger for some reason), so I had to add that extra bit above the while loop... and it was happy again, huh
2b985bda
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- Jul 24, 2016
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Alam Ed Arias authored4321757d
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