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Cutscene switch fix

Merged Monster Iestyn requested to merge cutscene-switch-fix into next
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@@ -1725,6 +1725,7 @@ static void F_AdvanceToNextScene(void)
@@ -1725,6 +1725,7 @@ static void F_AdvanceToNextScene(void)
void F_EndCutScene(void)
void F_EndCutScene(void)
{
{
 
cutsceneover = true; // do this first, just in case Y_EndGame or something wants to turn it back false later
if (runningprecutscene)
if (runningprecutscene)
{
{
if (server)
if (server)
@@ -1741,7 +1742,6 @@ void F_EndCutScene(void)
@@ -1741,7 +1742,6 @@ void F_EndCutScene(void)
else
else
Y_EndGame();
Y_EndGame();
}
}
cutsceneover = true;
}
}
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
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