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A_SetObjectFlags tweak

Merged colette requested to merge idk-what-to-call-this-branch into next
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+ 19
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@@ -7650,26 +7650,33 @@ void A_SetObjectFlags(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
boolean unlinkthings = false;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_SetObjectFlags", actor))
return;
#endif
P_UnsetThingPosition(actor);
if (sector_list)
{
P_DelSeclist(sector_list);
sector_list = NULL;
}
if (locvar2 == 2)
actor->flags |= locvar1;
locvar1 = actor->flags | locvar1;
else if (locvar2 == 1)
actor->flags &= ~locvar1;
else
actor->flags = locvar1;
locvar1 = actor->flags & ~locvar1;
P_SetThingPosition(actor);
if ((locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
unlinkthings = true;
if (unlinkthings) {
P_UnsetThingPosition(actor);
if (sector_list)
{
P_DelSeclist(sector_list);
sector_list = NULL;
}
}
actor->flags = locvar1;
if (unlinkthings)
P_SetThingPosition(actor);
}
// Function: A_SetObjectFlags2
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