SDL2 i_video.c code cleanup
- Nov 30, 2016
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Monster Iestyn authored
Revert "(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden" This reverts commit 347b5318. (Too experimental, may end up adding new bugs; let's just keep it to clean up for now)
ae3e1136
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- Nov 25, 2016
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Monster Iestyn authored
(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden Seems to work so far though
347b5318
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- Nov 23, 2016
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Monster Iestyn authored
This way it's easier by eye to see from the list which SDL scancode maps to which SRB2 key code
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Monster Iestyn authored5cf4767a
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- Nov 22, 2016
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Monster Iestyn authored
(Apparently SDLK_LMETA/SDLK_RMETA don't exist anymore in SDL2 anyway?)
153ba39f
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- Nov 21, 2016
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Monster Iestyn authored1606a45b
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Monster Iestyn authored20854616
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Monster Iestyn authored
This means the console command vid_info also works properly too now (well, it does nothing in OpenGL mind)
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Monster Iestyn authored
Turns out sdl12's version of this function only did stuff for DC/GP2X ports; support for them have been cut out for SDL2, so for now let's just not use the function at all
f4705b01
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