Allow for A_Boss1Spikeballs to use any object type
Since A_UnidusBall
is already free to use on any object, it may as well give people freedom to utilize that properly with this change in the action, via the upper 16 bits of var2. If there isn't any, it will still default to MT_EGGMOBILE_BALL
.
SOC Example: Var2 = 6+(MT_NIGHTMAREBUZZ_BALL<<16)
WIKI NOTE: obviously https://wiki.srb2.org/wiki/A_Boss1Spikeballs will need to be updated
Edited by Zolton Auburn