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Rollout rock improvements

Lach requested to merge rollout-stuff into next

I generally consider my implementation of the rollout rock to be poor and in need of a rethink, but here are some QOL changes that shouldn't break scripts that are used to its current behavior.

  • The rock no longer struggles to start accelerating at certain angles (related to #451 (closed))
  • Carrying a player onto a rollout rock no longer leaves them in their ride state
  • Tweaked its dispoffset, which might alleviate some sprite sorting issues
  • Changes the player's camera angle when sprung horizontally (resolves #445 (closed))
  • Works better in reverse gravity (resolves #221 (closed))
  • Controls properly in 2D mode (resolves #532 (closed))

carry-gravflip sprungcamera

Edited by Lach

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