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Actually tell you if the server is running an incompatible version

Merged James R. requested to merge working-server-incompatibility-checks into next

There were a bunch of cases in HandleConnect for rejecting a client running a different version of the game. The problem is that clients just don't even try connecting to a server with an incompatible version. So I moved those cases to the client side.

Also did a bunch of refactoring, like turning refusereason into an enum.

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