Allow sliders passage through spin gaps (resolves #576)
Restores pre-2.2.9 behavior and makes sense visually.
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It is kind of redundant. I think
P_PlayerShouldUseSpinHeight
should actually callP_PlayerCanEnterSpinGaps
instead of duplicating its conditions, but it's better for scripting sanity because otherwisePlayerHeight
andPlayerCanEnterSpinGaps
hooks have a very weird relationship wherePlayerCanEnterSpinGaps
is run every tic afterPlayerHeight
, but not ifPlayerHeight
has any return value.mentioned in commit aec209ad
changed milestone to %2.2.10
added Bug label
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