TD render fix 2: Electric boogaloo
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+ 4
− 1
@@ -708,7 +708,10 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
@@ -708,7 +708,10 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
This fixes TD's terminal stage freezing the game in a similar manner to Lava Mountain, except this time the FOFs aren't zero-height so it's a slightly different situation?