Turn dispoffset into a mobj field
mobj->info->dispoffset
is now just the default value for mobj->dispoffset
, which is now the value referenced during vissprite creation. This means you can sort sprites per-mobj, which is infinitely more useful and resourceful than sorting by mobj type.
Example script: shielddispoffset.lua
Hold toss flag to invert the dispoffset of your shield, which is modified on the mobj's side rather than in mobjinfo.
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