Draft: Better sprite rotation
Edited by Lactozilla
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added Enhancement Rendering labels
Random thought about splitting rotated sprite polygons: Maybe the splitting is simpler to figure out if you keep the sprite polygon a rectangle and do the rotation using just the texture coordinates. (assuming the sprite texture is not set to wrap around)
Left: rotated polygon, Right: expanded rectangular polygon with rotated texture coordinates, yellow line represents a lightlist split
added 1581 commits
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STJr:next
- 1ea9a431 - Merge branch 'next' into rotation2
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f4a802c2...2ef231c0 - 1580 commits from branch
added Feature OpenGL renderer Refactoring Software renderer labels
This is definitely a drastic improvement over the old rollangle. I hope this is finished at some point, I assume rollangle not working at all for OpenGL sprites is why it's still a draft.
Edited by candelavlaadded Unmergeable label
mentioned in issue #1154
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