Saving gamedata and save files is now allowed in modified games.
This is a bit of a big philosophical change, I know, but I've always thought that there is no need to be so heavily anti-mod for a single-player experience. Here is my argument, if you're not already on-board with the idea:
Additional changes:
-gamedata
parameter is now only initialized when the game first loads, and is ignored for gamedata mods. Before, it could severely short-circuit when using it with gamedata mods.G_SetUsedCheats
. Intended for large-scale gamedata-using level packs, if they want to add a cheat command or two.Similar to !1503 (merged), this will convert old gamedata.dat for format changes, but not the other way around, so be sure to make a backup of your gamedata.dat (and any other mod gamedatas) before trying.
EXE (up to date with next @ 31a6b7b3): srb2win_allow-modified-saving.exe