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Jet Jaw crash fix

Monster Iestyn requested to merge jetjaw-crash-fix into master

Fixed the bug reported in https://mb.srb2.org/showthread.php?t=42637

Turns out not having MF_SHOOTABLE can cause the Jet Jaw to endlessly loop between the two states, until somehow LUA_CallAction inexplicably causes Z_StrDup to crash anyway (that one's a mystery to me, I'm not going to look into it right now). I tweaked A_JetJawChomp so this endless loop can't happen anymore.

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