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Draft: Improvements to model system

ashi requested to merge ashi/SRB2:models-def-improved into next

this merge request makes some improvements to how the models system works

NOTE: No changes were made to how the model definitions themselves work and as such is compatible with all models.dat files made without this branch in mind

changes:

  • replaced calls for specific sprites and skins with one single call to reload models.dat on addon load (without clearing the existing model table contents)
  • adds support for C-style line comments // and #include statements to model definition file syntax
  • model reloading on command + filenames other than models.dat through cvar

srb20088

In progress:

  • loading models/model defs from a pk3(?) (out of scope of this MR)
  • allow changing the filename the game looks for (only affects calls that would normally request models.dat)
  • reload models.dat upon command
  • reload models.dat upon switching to OGL from software

the attached zip file contains 2 .dat files, place these where your models.dat would be. if you have the full jeck model pack (which is what these defs are based on) then everything should work fine. including adding addons post startup.

defs.zip

Edited by ashi

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