Exposed floor/ceiling offsets and light reference to Lua.
Floor variables from sector_t
| Name | Type | Accessibility | Description/Notes |
|---|---|---|---|
| floorxoffset | fixed_t | Read+Write | The X coordinate of sectors' floor texture in the map, in fracunits. |
| flooryoffset | fixed_t | Read+Write | The Y coordinate of sectors' floor texture in the map, in fracunits. |
| floorangle | angle_t | Read+Write | The angle of sectors' floor texture in the map. in degrees |
| floorlightsec | int32 | Read+Write | Reference to the other sector's light level on the floor. |
Ceiling variables from sector_t
| Name | Type | Accessibility | Description/Notes |
|---|---|---|---|
| ceilingxoffset | fixed_t | Read+Write | The X coordinate of sectors' ceiling texture in the map, in fracunits. |
| ceilingyoffset | fixed_t | Read+Write | The Y coordinate of sectors' ceiling texture in the map, in fracunits. |
| ceilingangle | angle_t | Read+Write | The angle of sectors' floor texture in the map. in degrees |
| ceilinglightsec | int32 | Read+Write | Reference to the other sector's light level on the ceiling. |
Edited by Skydusk


