The source project of this merge request has been removed.
Exposed floor/ceiling offsets and light reference to Lua.
Floor variables from sector_t
Name | Type | Accessibility | Description/Notes |
---|---|---|---|
floorxoffset | fixed_t | Read+Write | The X coordinate of sectors' floor texture in the map, in fracunits. |
flooryoffset | fixed_t | Read+Write | The Y coordinate of sectors' floor texture in the map, in fracunits. |
floorangle | angle_t | Read+Write | The angle of sectors' floor texture in the map. in degrees |
floorlightsec | int32 | Read+Write | Reference to the other sector's light level on the floor. |
Ceiling variables from sector_t
Name | Type | Accessibility | Description/Notes |
---|---|---|---|
ceilingxoffset | fixed_t | Read+Write | The X coordinate of sectors' ceiling texture in the map, in fracunits. |
ceilingyoffset | fixed_t | Read+Write | The Y coordinate of sectors' ceiling texture in the map, in fracunits. |
ceilingangle | angle_t | Read+Write | The angle of sectors' floor texture in the map. in degrees |
ceilinglightsec | int32 | Read+Write | Reference to the other sector's light level on the ceiling. |
Edited by Skydusk