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Expose P_IsLocalPlayer to Lua

SMS Alfredo requested to merge SMS_Alfredo/SRB2:expos-local into next

Part of a series of isolations from !1472 (closed). This one exposes P_IsLocalPlayer to Lua. Yes, you can very easily just do player == consoleplayer or player == secondaryconsoleplayer in Lua, but if C gets the privilege of having this function, then Lua should get it too.

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