Have super sparks scale with the player
Fixes https://mb.srb2.org/showthread.php?t=40279
Should work fine, but do keep in mind that this fix is untested.
(Copied from GitHub PR https://github.com/STJr/SRB2/pull/42) (Author: wolfy852)
Edited by Monster Iestyn
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I think what Alam means is how it's not compatible with anything not using this fix, unlike say, the F11/F12 SDL2 fix... The spark would scale for those with it, and those without it will see no change in scale. Any physics involving the sparks could potentially cause desynchs if they affected the players directly. (Not that there'll be much for those Objects anyway, but still)
mentioned in commit aa7c6713
added Bug label
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