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Colors Ultimate

sphere requested to merge colors-ultimate into next

Originally started as an internal branch by @Lach, containing a couple of skincolor-related tweaks to go with character resprites, but it ended up going way beyond that:

  • Added 44 new skincolors
    • Includes new default colors for Knuckles (Pepper), Amy (Taffy) and Fang (Mauve)
    • Each Chaos Emerald now has a matching skincolor: Emerald, Crystal, Sapphire, Aquamarine, Topaz, Garnet and Meteorite
  • Changed a couple of existing skincolors
  • Simplified the way invcolor works (Resolves #496 (closed))
  • Fixed Mario mode's invincibility color cycle
  • Improvements to color selection in the Player Setup menu
    • Added a grid view to easier navigate through large amounts of colors, accessed by pressing Enter on the Color... option
    • PgDown/PgUp cycles through both regular and grid view faster
    • Added development shortcuts to Player Setup menu:
      • Pause/Break to pause player's walking animation
      • Insert to change background color to the current skincolor's invcolor
  • Tweaked NiGHTS link colors & added even more vibrant colors after obtaining a link of 600
  • Fixed NiGHTS score sprites not changing color, they now cycle through the link colors (Resolves #745 (closed))

TEST EXE BASED ON NEXT, BACK UP YOUR GAMEDATA - srb2win_colorsultimate.exe - Last updated 20/06/2023

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srb20179

Edited by sphere

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