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Patch and texture refactor

Lactozilla requested to merge patch-refactor into next
  • Flat loading now goes through the texture management code, which reduces some code duplication.
  • Gets rid of the flat animation code
  • Refactors how patches are stored
  • Greatly simplifies Picture_PatchConvert
  • Removes special handling for composite textures (palette index 255 is no longer transparent)
Edited by Lactozilla

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