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Fix segfault when spectating on an Emerald Hunt map
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+ 2
− 0
@@ -2512,6 +2512,8 @@ num:
@@ -2512,6 +2512,8 @@ num:
UINT32 dist = ((UINT32)P_AproxDistance(P_AproxDistance(stplyr->mo->x - hunt->x, stplyr->mo->y - hunt->y), stplyr->mo->z - hunt->z))>>FRACBITS;