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Fix a couple of FOF rendering issues

sphere requested to merge fof-rendering-mishaps into next
  • Fixes opaque FOFs that are intangible from top/bottom having their sides cut by adjacent translucent FOFs
  • Prevents a FOF alpha of 0 from wrapping around to 255 in OpengL
  • Makes FOF fading work with alpha values from 0 to 255 (rather than 1 to 256), for consistency

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