Optimize sprite rendering by ignoring completely occluded sprites
SRB2 is ridiculous about rendering sprites. If it clips a sprite and makes it completely hidden, it's still sorted and drawn as if it were visible. Notice how I'm facing a wall, and it's still rendering hundreds of sprites.
With the optimization, none of these are rendered. They can't be seen, so they no longer exist.
Edited by Lactozilla
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added Optimisation Software renderer labels
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- 58bd31fd - Make hitboxes count towards the total sprite count
changed milestone to %2.2.13
mentioned in commit afee1cb6
mentioned in merge request !2145 (merged)
mentioned in commit Galactice/Kart-Public@b7d72681
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