Fix saturation not being applied on console on OpenGL
While testing colorblindness accessibilty in SRB2, I ended up re-discovering #920 (closed). While looking into it, it seems that the cause of it is simply due to missing V_CubeApply calls on some OpenGL functions. I'm still working on tracking down all of these, but so far I've found the one related to the console background.
Edited by Hanicef