Skip to content
Snippets Groups Projects

Fix saturation not being applied on console on OpenGL

Merged Hanicef requested to merge Hanicef/SRB2Classic:fix-opengl-saturation-console into next

While testing colorblindness accessibilty in SRB2, I ended up re-discovering #920 (closed). While looking into it, it seems that the cause of it is simply due to missing V_CubeApply calls on some OpenGL functions. I'm still working on tracking down all of these, but so far I've found the one related to the console background.

Edited by Hanicef

Merge request reports

Loading
Loading

Activity

Filter activity
  • Approvals
  • Assignees & reviewers
  • Comments (from bots)
  • Comments (from users)
  • Commits & branches
  • Edits
  • Labels
  • Lock status
  • Mentions
  • Merge request status
  • Tracking
  • Loading
  • Loading
  • Loading
  • Loading
  • Loading
  • Loading
Please register or sign in to reply
Loading