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Fix saturation not being applied on console on OpenGL

Hanicef requested to merge Hanicef/SRB2:fix-opengl-saturation-console into next

While testing colorblindness accessibilty in SRB2, I ended up re-discovering #920 (closed). While looking into it, it seems that the cause of it is simply due to missing V_CubeApply calls on some OpenGL functions. I'm still working on tracking down all of these, but so far I've found the one related to the console background.

Edited by Hanicef

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