Backwards compatible:
state->sprite2
is 0
, engine uses state->frame & FF_FRAMEMASK
.Backwards incompatible:
FF_SPR2SUPER
when setting actor->sprite2
or spr2defaults[]
. Use SPR2F_SUPER
or P_GetSuperSprite2(sprite2)
instead.New:
P_GetStateSprite2
as a wrapper to get a state's sprite2
.P_GetSprite2StateFrame
as a wrapper to get a state's starting animation frame index.P_IsStateSprite2Super
as a wrapper to check for SPR2F_SUPER
or FF_SPR2SUPER
.P_GetSuperSprite2
as a wrapper for (sprite2 & SPR2F_MASK) | SPR2F_SUPER
.