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Fix overflow check in R_DrawRepeatMaskedColumn

Alu Folie requested to merge alufolie91/SRB2:softwareoverflowfix into next

Seems like the overflow check never properly triggers in very rare occasions (esp when the camera clips into a big texture with holes) the game can get stuck in an infinite loop resulting in a hang this fixes the overflow check so it works and makes the game not hang in the loop

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