Fix segfault when trying to access mo->player->mo from SpawnMobj hook
Due to a symmetry flaw in the MobjSpawn
hook, accessing mo->player->mo
when an MT_PLAYER
is spawning will cause the game to segfault. This was caused by the spawn logic not setting mobj->player->mo
when setting mobj->player
, thus causing mobj->player->mo
to remain NULL
when SpawnHook
was invoked. The fix sets both values at the same time, thus fixing the issue.
Fixes #1189 (closed)