Fix segfault when passing a long string to v.drawString
If a long string is passed to v.drawString
, the game would segfault due to the string copy mechanism not resizing it's string buffer to a large enough size. This can be reproduced with this Lua script:
hud.add(function (v, stplyr, cam)
local s = "aaaaa"
for i = 0,5 do
s = s .. s
end
v.drawString(0, 0, s)
end)
The fix simply makes sure to keep expanding the buffer size until it's ensured that there is enough space to fit the new string.
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