Don't increment totalplaytime if a demo is playing.
All threads resolved!
All threads resolved!
Fixes issue reported by Kitoko on Discord where the total playtime would be counted during a demo playback, also effects record attack replays.
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- Resolved by SteelT
Oh! I wonder if I should insist we make this branch merge into next instead of master. It's netplay compatible, but it isn't conceptually savegame compatible...? Eh, what the heck, should be good to go anyways.
Edited by toasterI have no clue what toaster even means. That totalplaytime wouldn't be totally accurate for the version technically I guess?? But it does not affect loading or saving gamedata.dat, just prevents it from incrementing in a specific scenario, so I literally cannot think of anything it would break.
mentioned in commit 37b8be21
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