OpenGL: Very large map rendering issue fixed
Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox From what I know, this effects at least Aerial Garden and Seraphic Skylands
Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox From what I know, this effects at least Aerial Garden and Seraphic Skylands