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Fix enemy solidity

MIDIMan requested to merge MIDIMan/SRB2:resolidify-enemies into next

!2318 (merged) introduced a bug where enemies would go through each other instead of acting as solid objects, a feature added in 2.2. This merge request fixes that by adding player and pushable checks to the MF_SPECIAL object checks in P_DoCheckThing that were removed in !2318 (merged).

next:

srb20013

This MR (and 2.2.13):

srb20014

Special thanks to Barrels O' Fun for finding this bug!

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