Merge !2573 (merged) first or else you'll reintroduce bugs
Changes:
Fixed active Z-Target remaining after disabling chasecam, despite Z-Target normally not being available during first person
Fixed getting stuck in a weird control mode limbo if you switched control styles with an active Z-Target
This also happened if you beat the level in first person, but that is already no longer the case thanks to the first fix
Z-Target now cancels if the player is too far from the target, fixing the player locking on to random targets if they move far away from their original target
Removed leveltime checks as Hanicef's fix and my additional fixes make them redundant