Make v.getSprite2Patch able to fallback to non-super sprites
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+ 4
− 0
@@ -613,6 +613,10 @@ static int libd_getSprite2Patch(lua_State *L)
@@ -613,6 +613,10 @@ static int libd_getSprite2Patch(lua_State *L)
If no "super" variant of a certain sprite2 exists, v.getSprite2Patch
will try to use the regular sprite2.