P_SpawnMobjFromMobj takes scale into account... if the object has a scale anyway. The code for spawning the flame was inside P_SpawnMobj, so the object always had a FRACUNIT scale when it spawned.
Just moved it to a different switch case to fix it, albeit this means the flame won't spawn automatically if spawned without a mapthing.
Nothing to do with the map btw. :V
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