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Fixes for archiving/unarchiving Lua strings in netgames

Monster Iestyn requested to merge lua-archive-long-string-fix into next

This branch rewrites archiving/unarchiving of Lua strings for netgames. This means that now:

  • Lua strings longer than 1024 chars can now be read properly without awful crashes
  • Lua strings with embedded zeros can be written/read without truncating anything (hopefully)

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