Tweak cvar defaults
This changes the default value for a few console variables :
- movebob: 1 => 0.25
- playersforexit: all => 3/4
- advancemap: next => random
- cam_speed: 0.3 => 0.4
- cam2_speed: 0.3 => 0.4
- timerres: classic => mania
- fov: 90 => 100
Additionally, gr_modelinterpolation no longer has an "always" option and now is just on/off, defaulting to "on" (formerly "sometimes").
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changed milestone to %2.2.16
added Enhancement small labels
I don't have any strong feelings one way or the other about removing
timerres
' "Tics" option (it's nice, but only as a developer/scripter) - but if that's intentional, you should at least mention it in the merge request's description, and probably also remove theif (cv_timetic.value == 3)
parts in src/st_stuff.c and src/y_inter.c.[...] gr_modelinterpolation: sometimes => off [...]
"Sometimes" allows the model animator to decide when to and when not to interpolate animations. Why not default to "the model's default"?
"Sometimes" allows the model animator to decide when to and when not to interpolate animations. Why not default to "the model's default"?
I am not a developer so my input is maybe useless but "Off" is closer to how things appear in Software, and it's pretty clear at this point that Software's appearance is the game's intended art style. Though, at that point I question why the "All" option exists if a modeller can simply turn on interpolation for every animation if they so desire.
added 5 commits
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- 8b5954c2 - Merge branch 'master' into tweak-cvar-defaults
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In fact I have a commit you can cherry-pick if you want to do this https://git.srb2.org/pastel/SRB2/-/commit/b4723f878d23429123ccd56a19ad9d975ab6c0b7
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- 8a0b3f54 - Merge branch 'next' into tweak-cvar-defaults
- 56223c9e - Update FOV to 100
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enabled an automatic merge when all merge checks for e26634e8 pass
mentioned in commit 0141eed4