Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
Change the fadestart and fadeend range in which colormaps are generated.
Because this adds some fidelity to the feature that was not there before, you may wish for this to go to next. However, I consider the original behaviour a bug, and it's rendering only, so it might as well go into master
.
You are welcome to contact me in direct messages for a test file!