FOF wall rendering fixes and cleanup
- Nov 19, 2018
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Monster Iestyn authored
Fix the nonsense going on here regarding dc_colormap, this makes FOF walls appear strange if they were for a fog block with colormap adjacent to a normal sector with a colormap and no FOFs. ...that was a mouthful
2d1f927a
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- Oct 13, 2018
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Monster Iestyn authored
Do lightlist height stepping *after* the heights are used by the FOF rendering code, not before (yes, I caught that they remove a heightstep beforehand for FOFs, but that wasn't done for midtextures it seems?) Additionally add some macros for repeated slope end assignments and overflow tests
80cbad61 -
Monster Iestyn authored
Move shared code here instead of duplicating it for both dc_numlights and non-dc_numlights rendering code Also added a few comments, and include the out of range check in the "shared code" above
bedfed2f
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