OpenGL HUD scaling fix
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This fixes OpenGL's HUD not placing the Score/Time/Rings stats, as well as other HUD items such as the Race countdown numbers + GO graphics, in the right places on screen in non-green resolutions, compared to Software mode.
Have some images for comparison (both taken in 640x480):
Before fix:
After fix:
I also probably fixed an issue with HUD items using V_SNAPTO* flags combined with the scaling flags, but I haven't tested this out properly yet.
To run a merge request pipeline, the jobs in the CI/CD configuration file must be configured to run in merge request pipelines and you must have sufficient permissions in the source project.