Make mappable buttons for System Menu, Screenshot, Movie, and Viewpoint
Hey Kart Krew, can we have this? I took gc_systemmenu
, gc_screenshot
, gc_recordgif
, and gc_viewpoint
so we can have those for controllers.
Merge request reports
Activity
added 1 commit
- 6ca11305 - Hardcode Screenshot, GIF, and Viewpoint to their F keys
Sure you can have it!! I was meaning to make a backport of a bunch of stuff from Kart for the 2.1 repository after we released, but life is obliterating me right now.
If you want to give it a quick shot before 2.1.21, I was planning to do the add-ons menu (in its enhanced, scrollbar-toting kart forme minus the support for
.kart
files, rather than a 1:1 recreation of the internal version).Feel free to ask about as many things as you want to, anyways. Menu stuff is basically all me except for the character select menu, so I think all that'd be fine; I think 4P and Encore are the only things explicitly "off-limits" for the vanilla game, at least for now (we might reconsider in a year or so), but it's worth checking individually for all other playsim-affecting features you might want to share.
Thanks, I like to ask because it's good to maintain a bridge :)
.21's getting fast-tracked now. If you did backport addons, I would say that's worth a .22 release. Don't know the rest of the team's opinion though, but I don't think the objections would be strong so long as someone was willing to run the release horse (e.g., me).
Guess it might depend on how long til 2.2 :P
mentioned in commit 8471c416
https://git.magicalgirl.moe/KartKrew/Kart-Public/commit/8bc1a217fe9785a84ed783eb4317741bc7f4e696
Full merge diff if you wanna go ham! Look in Kart's
gfx.kart
for the necessary lumps forpatch.dta
. Makes a (non-packet-breaking) change to how the "list of added files" is constructed for the MS/joiners to completely ignore music-only files in order to eke a tad more out of the existing MAXFILENEEDED limitation, a change which is present in both Kart and internal but not public or next. Godspeed!Known issue: on Mac/Linux, filesystem does not provide files in alphabetical order. Fine for "search" (technically more of a filter, but search is more obviously useful) for specifics, but frustrating to navigate as there is no other way to organise in-game. If it's a complicated fix, and would require specifically written at-runtime-sorting - don't bother - but if it turns out it's a single bitflag or parameter to the file/folder library SRB2's using then you'd probably be in the best position out of everyone who's looked at this code to identify a quick way to improve it!