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WIP: Bugfix: Crushing polyobjects being unable to squish

Closed Sal requested to merge TehRealSalt/SRB2:polyobject-crush-fix into next
  1. Dec 24, 2018
    • Sal's avatar
      Fix it for any & all cases via goofy function chain · 482916af
      Sal authored
      Not too sure about this.
      482916af
    • Sal's avatar
      Fix move by waypoints not checking for sector changes · 00fc2156
      Sal authored
      It seemed weird at first, but the polyobject sector (backsector) itself DOESN'T need checked (although I still am doing it for safety). Rather, the in-level sector just needs checked.
      
      If someone manually modifies the polyobject sector though, then this bug can still occur... but this fixes it for the most common use-case where this can happen. I'll try to tackle the rarer cases in my next commit.
      00fc2156
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