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Polyobject crush fix by waypoints [by TehRealSalt]

Merged mazmazz requested to merge polyobject-crush-fix-waypoint into next
  1. Dec 24, 2018
    • Sal's avatar
      Fix move by waypoints not checking for sector changes · 878b1b2d
      Sal authored and Marco Z's avatar Marco Z committed
      It seemed weird at first, but the polyobject sector (backsector) itself DOESN'T need checked (although I still am doing it for safety). Rather, the in-level sector just needs checked.
      
      If someone manually modifies the polyobject sector though, then this bug can still occur... but this fixes it for the most common use-case where this can happen. I'll try to tackle the rarer cases in my next commit.
      878b1b2d
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