Timedemo accuracy and feature improvements
- Don't include wipe duration in timedemo counter
-
timedemo
was including the beginning level wipe in its counter when it should not, so I made it reset after the wipe. - SSNTails encountered this when he changed the
DoScreenWipe()
logic and found that the wipe texture loading was affecting the timedemo counter.
-
- Add FPS count to OpenGL by incrementing
framecount
inHWR_RenderPlayerView()
- Add CSV functionality, see below comment.
Edited by mazmazz