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Timedemo accuracy and feature improvements

mazmazz requested to merge timedemo-revise into master
  • Don't include wipe duration in timedemo counter
    • timedemo was including the beginning level wipe in its counter when it should not, so I made it reset after the wipe.
    • SSNTails encountered this when he changed the DoScreenWipe() logic and found that the wipe texture loading was affecting the timedemo counter.
  • Add FPS count to OpenGL by incrementing framecount in HWR_RenderPlayerView()
  • Add CSV functionality, see below comment.
Edited by mazmazz

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