MSVC builds did not have GME enabled, so I fixed that up real quick.
This flips on HAVE_LIBGME and HAVE_ZLIB for SRB2WIN and SRB2DD. It compiles and works fine on Visual Studio 2015 (target platform 8.1)
HAVE_LIBGME
HAVE_ZLIB
r_opengl.dll
fmodexL.dll
Srb2DD-gme.exe
Srb2Win-gme.exe
test_music.wad (tunes gme01)
tunes gme01