Slope fixes
- Apr 25, 2016
-
-
Monster Iestyn authored
This fixes the rendering glitches encountered around slopes in Glacier Gear, yes. :)
0a887948
-
- Apr 20, 2016
-
-
Monster Iestyn authoredab2cadd3
-
Monster Iestyn authorede05951e2
-
- Apr 06, 2016
-
-
Monster Iestyn authoredb1e73624
-
- Apr 05, 2016
-
-
Monster Iestyn authored93a1e46f
-
- Apr 01, 2016
-
-
Alam Ed Arias authoredb45b9801
-
- Mar 31, 2016
-
-
Alam Ed Arias authored32a95089
-
Monster Iestyn authorede34da95c
-
Alam Ed Arias authored43704591
-
- Mar 29, 2016
-
-
Monster Iestyn authoredee00da6a
-
Monster Iestyn authored
Fixed how two adjacent FOFs can prevent each others' walls from displaying if they're at least partially covered Also some miscellaneous tweaks and changes to account for slopes properly
ef832dd8 -
Monster Iestyn authored6bda1a57
-
- Mar 26, 2016
-
-
Alam Ed Arias authoredb29a1762
-
- Mar 25, 2016
-
-
Alam Ed Arias authored62d93a34
-
- Mar 19, 2016
-
-
Monster Iestyn authored
Unless I'm mistaken, scalesteps/heightsteps should be divided by stop-start, not stop-start+1. Revert this commit if that was intentional.
ec5b272f -
Monster Iestyn authored28631c30
-
Monster Iestyn authored
For the record, thok barriers count as "closed doors" in SRB2 level contexts
a82c19ad
-
- Mar 18, 2016
-
-
Monster Iestyn authored6623a914
-
Monster Iestyn authored
in other words, midtexture rendering should now correctly account for slopes from FOFs that could affect lighting/colormap
e941687d
-
- Mar 12, 2016
-
-
13f4ef2f
-
Monster Iestyn authoredaccab7da
-
Monster Iestyn authored
Sadly this does not fix ALL sprite issues, but just some of them at the least
c67683eb
-
- Mar 09, 2016
-
-
Inuyasha authored
Sorry MI, I'm hijacking your branch for a bit.
436bcdf1
-
- Mar 07, 2016
-
-
Alam Ed Arias authored55a6355e
-
Alam Ed Arias authored6ab6cc95
-
Monster Iestyn authored60ea2ecb
-
Monster Iestyn authored
This appears to fix a few holes that have been known to appear with FOF slopes sometimes, dunno how they actually came about exactly but this apparently sorts them out
2f539a4d
-
- Mar 01, 2016
-
-
eb1c85db
-
Monster Iestyn authored
The funny thing is you really can't see ANY change here unless you have a sloped FOF intersecting a sector floor/ceiling (and a second FOF on the other side), which has other problems anyway lol
98fd5ca6
-
- Feb 26, 2016
-
-
Alam Ed Arias authored07d33167
-
- Feb 23, 2016
-
-
Monster Iestyn authored3802ec33
-
- Feb 16, 2016
-
-
Monster Iestyn authored3058648f
-
- Feb 15, 2016
-
-
Monster Iestyn authored03470118
-
Monster Iestyn authoredfa1bc5a0
-
Monster Iestyn authoredb5673ed1
-
Monster Iestyn authoredef6430c2
-