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Fix crash with GME sounds when being freed

Merged SteelT requested to merge fix-gme-free into master

This fixes a oversight in the code, where it would crash trying to free sounds, due to GME sounds using malloc instead of Z_Malloc. It's more common during level load as that's when the function is called, but it could technically happen at anytime.

Example file VGM_SFX.wad

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